Wizard

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symbol for the wizard's guild circa 6.0

Wizard is a core class that casts magic to manipulate the elemental and arcane forces.

Contents

From the Rulebook

The alchemists of the Dark Ages can be said to be Wizards, but 10,000-year old cave paintings in France indicate that the concept of fusing the spirit and physical worlds has been with us since the start.

Examples

Alannon, Gandalf, Morgana le Fey, Merlin, Edward and Alphonse Elric

Equipment

Garb: Yellow sash and medieval/sword and sorcery looking garb
Look The Part: 1 extra point of magic at the Wizard’s highest level.
Armor: None
Shields: None
Weapons: Dagger

Magic-user

Wizards may purchase five points of magic from each level. Unused points from higher levels can be rolled down to lower levels. A list of all magic purchased must be carried at all times.

Spell List

Level Spell Name Cost Max Frequency Type School Range
1st Level - - - - - - -
- Banish 1 - 1/Life Verbal Spirit 20’
- Cancel 0 1 Unlimited Neutral Neutral Touch
- Equipment: Weapon, Short 2 1 - Neutral Neutral -
- Experienced 2 2 - Neutral Neutral -
- Force Barrier 1 - 1/Refresh Verbal Sorcery Self
- Force Bolt 1 4 3 Balls / Unlimited Magic Ball Sorcery Ball
- Heat Weapon 1 - 1/Life Verbal Flame 20’
- Mend 1 - 1/Life Verbal Sorcery Touch
- Shove 1 - 1/Life Charge x3 Verbal Sorcery 20’
2nd Level - - - - - - -
- Astral Intervention 1 - 1/Life Verbal Command 20’
- Break Concentration 1 - 1/Life Verbal Command 20’
- Entangle 1 3 2 Balls / Unlimited Magic Ball Subdual Ball
- Innate 1 - 1/Refresh Meta-Magic Neutral -
- Planar Grounding 1 - 1/Refresh Verbal Sorcery 20’
- Release 1 - 1/Life Verbal Sorcery Touch
- Suppression Bolt 1 3 1 Ball / Unlimited Magic Ball Subdual Ball
- Teleport 1 2 1/Life Verbal Sorcery Touch
3rd Level - - - - - - -
- Dispel Magic 1 - 1/Refresh Charge x3 Verbal Sorcery 20’
- Dragged Below 1 - 1/Refresh Verbal Death 20’
- Extension 1 2 1/Life Meta-Magic Neutral -
- Greater Mend 1 - 1/Refresh Verbal Sorcery Touch
- Hold Person 1 - 1/Life Verbal Command 20’
- Iceball 1 3 2 Balls / Unlimited Magic Ball Subdual Ball
- Lightning Bolt 1 4 1 Ball / Unlimited Magic Ball Flame Ball
- Ravage 1 - 2/life Verbal Death 20’
- Shatter Weapon 1 - 1/Refresh Verbal Sorcery 20’
- Throw 1 - 1/Refresh Verbal Sorcery 20’
4th Level - - - - - - -
- Destroy Armor 1 - 2/Refresh Verbal Death 20’
- Dimensional Rift 1 - 1/Refresh Verbal Sorcery 20’
- Fireball 1 4 1 Ball / Unlimited Magic Ball Flame Ball
- Icy Blast 1 - 1/Refresh Verbal Sorcery 20’
- Shatter 1 - 1/Refresh Verbal Sorcery 20’
- Suppress Aura 1 - 1/Refresh Verbal Command 50’
- Swift 1 2 1/Life Meta-Magic Neutral -
- Vampirism 1 - 1/Refresh Enchantment Death Touch: Others
- Wounding 1 - 1/Refresh Charge x3 Verbal Death 20’
5th Level - - - - - - -
- Ambulant 1 2 1/Life Meta-Magic Neutral -
- Contagion 1 - 1/Refresh Enchantment Death Touch: Others
- Equipment: Weapon, Long 4 1 - Neutral Neutral -
- Phase Bolt 1 4 1 Ball / Unlimited Magic Ball Sorcery Ball
- Pyrotechnics 1 2 1/Refresh Verbal Flame 50’
- Steal Life Essence 1 2 1/Life Verbal Death Touch
- Void Touched 1 2 1/Refresh Enchantment Sorcery Touch: Others
- Ward Self 1 2 1/Refresh Enchantment Protection Self
6th Level - - - - - - -
- Battlemage 2 1 - Neutral Neutral -
- Elemental Barrage 1 2 1/Refresh Verbal Sorcery Self
- Evoker 2 1 - Neutral Neutral -
- Finger of Death 1 - 1/Refresh Verbal Death 20’
- Persistent 2 - 1/Refresh Meta-Magic Neutral -
- Protection from Magic 1 - 1/Refresh Enchantment Protection Touch: Others
- Sphere of Annihilation 2 1 1 Ball / Unlimited Magic Ball Sorcery Ball
- Warlock 2 1 - Neutral Neutral -
- Word of Mending 1 - 1/Refresh Verbal Sorcery Touch

Previous Versions:

V7.7

Wizard

See also

External links

Amtgard Character Classes
Core Classes: Anti-Paladin · Archer · Assassin · Barbarian · Bard · Druid · Healer · Monk · Paladin · Scout · Warrior · Wizard

Non-Standard Classes: Monster · Peasant
Alternate Sign-ins: Color · Undeclared

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