Where and when players return to life.
This can be after a period of time, instantly, in groups of a minimum size, at base, where they died, in a central location or something else.
When designing a game keep in mind that dying should generally be the worst thing that can happen on the field. For instance when designing a Full-Class game your Respawn counts should not be shorter than the longest negative field effect (60 seconds because of Magic Balls). Alternatively dying can be penalized by having a finite life pool for the team as a whole.
Dead players that move after dying may only return to play via respawn unless otherwise noted.
Players who voluntarily take a Death may not return to play except by respawning.