A type of Weapon
Except for javelins, projectiles may not be used to parry, block, or melee. There is no limit to the number that can be carried. Weapons not listed here and that do not fall into these categories may not be thrown (i.e. you may not throw your sword). Non-javelin projectiles that are not bearing enchantments or class abilities are indestructible. Projectiles that are affected by enchantments or class abilities (not to be confused with class traits) may only be destroyed by spells or magic balls.
- Note: Magic components thrown in combat (magical balls, etc) must follow the same safety rules as projectiles but must remain spherical and are not considered ‘projectiles’ for other purposes.*
 I. Projectile Weapons
- A.Throwing Weapons - Throwing knives and axes, shuriken, etc.
- B.Rocks - Must be at least 1 foot in diameter.
- C.Javelins - Between 36 and 72 inches long and may be used as a thrusting weapon in melee.
 II. Ammunition
Not explicitly granted to anybody, ammunition is a class of projectiles used in conjunction with other types of weapons.
- A.Arrows, Bolts, etc - See Bow and the Archer and Arrow Construction section for more information.
- B. Siege Projectiles - See Siege Weapons for more information.
 Things to note
 Projectile Construction
A blow by any part of a throwing weapon, boulder or Rocks counts as a hit; so all parts of these weapons need to be strike-legal. Javelin must strike point first to count as a hit and cannot be used to slash. A javelin must be legal for melee and have padding along the entire shaft. The tips of all projectile weapons must not be able to fit through a 2.25 inch ring. Projectiles, with the exception of javelins, may not have solid cores. Materials you may use for projectile cores include foam, sweatshirt material, and other soft, non-granular and non-rigid materials. Pennies, batteries, sand, and the like may never be used as cores.