Circle of Protection
10 ft. cloth
Lay cloth in circle, repeat x5 "Circle of protection," place person(s) and/or item(s) you wish to protect inside.
Person(s)/item(s) inside can't harm or be harmed by anyone outside the circle, nor can they cast magic that affects anyone or anything outside the circle. Forces outside the Circle of Protection may not affect them.
Can't block or restrict access to an area. Cannot be used as a cage. No one can enter without recasting the magic. Neither game items, nor persons acting as game items may be put inside. Protection starts when you step inside the cast circle. The enchantment is ended when anybody exits the circle.
Magic in the process of being cast inside the circle is broken when the circle is broken (e.g. no Doomsday circles). Players outside the circle can detect its presence (it is linked to this plane). May be removed by Dispel Magic or having an Anti-Magic fixed enchantment cast with the circle inside its area of effect.
 Who gets it?
 Monsters who hide inside circles
 Player Notes
You CAN cast offensive magic while inside the CoP, but anything you are in the process of casting is broken IF and WHEN the CoP is broken. Casting the offensive magic doesn't break the circle.
You could, for example, stand inside a CoP and charge Touch of Death on yourself, then step out and use it. Or charge a Fireball inside the CoP, step out, throw it, then reactivate the CoP and step back inside. You could NOT, however, cast Wind but have someone Dispel the CoP right before you finished the Wind spell and have it still take effect.
There is an easy way to make a Spring-Loaded version out of cannibalizing Windshield Screens, which maximizes your area. You can fit three fat people in it if they hug! Its a design by the ingenius Waylon of Olympus, and for a non-hardcore player, he came up with some amazing tech. Use it for a Wizard or Healer CoP, a Scout Camouflage, or now a Healer Hallowed Ground circle.